/*
cutscene_action_run();
*/
var cutscene_id, cutscene_character_id, cutscene_character_crouch;
cutscene_id = argument[0];
cutscene_character_id = argument[1];
cutscene_character_crouch = argument[2];
cutscene_action_enqueue(cutscene_id,5,cutscene_character_id,0,cutscene_character_crouch,0);
